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my company delivered a major software release, 4.5, barely in
time for our annual user group conference early this month.
to celebrate, the hardworking [sic] employees were rewarded with an
offsite to the Santa Cruz boardwalk for a day of rides or arcade games.
offsite is a silicon valley obfuscation for any work or play outside
the regular offices. grade schools use the term field trip.
there are a more similarities than you might think.
last years boardwalk offsite was a bright and sweaty affair, so i wisely
prepared for the heat by bringing only a short-sleeved shirt (made from real
hawaiians!).
notice the scorching sun, deep blue sky, buttoned shirt and chattering teeth.
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employees were funded for rides, or arcade games. the bags of tokens looked
abysmally small, so i chose the wristband ride pass, since that was an
open-ended deal. besides, everyone knows arcade games are fixed and you
cant win anything.
the first ride was a roller coaster. i have no childish need to subject my body
to strange accelerations. it was my intention to collect brass rings on the merry go
round. the roller coaster must have been peer pressure. too bad the peer pressure
didnt keep me up after the ride.
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smiling start |
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flailing finish |
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guys, wait up!
then came bumper cars. about two dozen Remedy employees hit the ride at the same
time. bwah, ha-ha! where theres no police, there is no speed
limit.
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i avenged myself upon those devils who charmed me onto the evil roller coaster,
plus on a few devils who didnt return technical reviews on time.
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 he never saw me coming
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the next ride was something ive never done before: the pirate ship.
someone recently told me these swinging rides are fun.
he lied, of course. unless that word doesnt mean what i think it means.
you cant see expressions in the picture, but i know my coworker had
her eyes completely closed, and, except at each apex, i was remembering
the time my dad had to stop the ferris wheel early because his three
children were too terrified to scream. and what about the apex, you might ask?
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i once played a virtual-reality video game in which the goggles delivered
complete peripheral vision. the technology was convincing in a deep fundamental
way, despite the cartoon gun in my cartoon hand, and cartoon boots on my cartoon
feet. when i moved my head side to side, up and down, the cartoon environment
moved properly. despite the fact we were paying $4 per minute and that
my friend was going to start shooting at me, i moved to the side of the
cartoon chessboard i was on, and looked down.
now, in real life, theres always something to see when we look
down: dirt, grass, the tops of trees, an airport, the ocean. SOMETHING.
in this video game, when i looked down, i encountered only the emptiness of
Buddhas Void.
my conscious thoughts included the fact i was playing a video game, inside
a fenced ring, on flat floor with no holes or pits, on the street level
of a building in downtown San Francisco. however, my college-educated
intellect simply could not prevail.
there was no virtual guard rail. my hindbrain told my muscles that i was
about to fall forever, and they lurched me back from my imagination
as fast as neurons could fire.
over the next five minutes i used all that surplus adrenalin to shoot my
military-trained friend more often and with greater accuracy than he could
muster.
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back to the pirates ship.
some sadist mechanical engineer discovered that a large pendulum wont
let the top seats fall as fast as the stomachs of the people strapped into
them. so no matter what my forebrain said about tensile strength of metal bars,
and responsible people in government safety commissions, each time we reached
the summit of the arc, the only thing i could do was maintain my grasp on the
bar until my hindbrain stopped screaming that i needed to leap away from
the Void.
this was my last ride of the day.
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luckily the event coordinator goddess ran into us about this time. seems she had
more tokens than employees, and would any of us by any chance each like a bag
of arcade tokens? she thanked us because they were heavy and she didnt want
to carry them any more. would i like another bag?
twist my arm.
scanning the arcade, my eyes sought the largest potential reward: the biggest bang
for the buck, the maximum prize for the minimum effort.
i don't know what the machine is really named. i've never played one before.
i call it the claw.
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what fun: a joystick to position and drop the claw on an unsuspecting victim,
chrome pincers to clamp shut and rip the beasts from their lair, pulleys and
gears to lift the trophy free, swing it over the final abyss, and drop the
struggling target to its final resting place.
all this for only two tokens. the hunt was on!
buckets of huge stuffed animals were ripe for the plucking. i rescued an
ugly green elephant my first try. despite its horrible appearance, my coworkers
cheered me on, especially when i started giving away the trophies. the elephant
was followed by a huge frog for Julianne, and very soon after, a Tweety Bird
for Teg. one final go produced a smaller teddy bear, but after such stressful
work, we had to take a chocolate break.
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chocolate covered raisins demanded a chaser, so i got milk. the fellow behind the counter gushed and
coo-ed about my elephant. "It's soo cuuuuuuute! Where did you get him?
Did you win him? Can I have him? Just kidding." i saw my chance, and gave
away the elephant before he could change his mind.
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i was not the only one smug from winning that day. we saw another arcade near the
chocolate vendor, and we met more people from our group.
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i gave away my second bag of tokens, but like bread on the waters, it returned
to me multiplied.
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we returned to the claw, and my coworkers started handing me tokens. i won
a pekinese dog and gave it away to a nine year old girl. when her grandmother
allowed her to give me more tokens, hubris took me. i asked the girl
which animal she wanted next, and then i won it for her.
i was unstoppable.
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ok, nearly unstoppable. twice i bagged animals that didnt want to
leave home. the attendant let me rock the boat until they came free.
i even won a second tweety bird for Teg. she declared that one is good and the
other evil. im pretty certain my coworker mislabeled them, but i kept
silent. heh-heh.
people gave me tokens until we ran dry. it was a great day. i learned that it
was truly better to give than to receive, especially if it means i get to play
again.
the sun even came out.
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