necrodemian pantheon
the second estate of necrodemian politics

dance






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Making Phoenix Brilliance

Grey Lord
Traveller

Darkness Deathgod M. Knives















     Necrodemus established a pantheon of eight churches of legal worship within his newfound empire. The eight churches thrived under the new empire while other religions stagnated.









Deity Sphere Alignment Telesterion High Holy One Race

Maker Making, Fighters Lawful Good Hidden Valley Gondemar Huldrafolk, Stone Brothers

Grey Lord Law, Order, Reflection, Binding, Mages, Monks Lawful Neutral Diaspar Hektor Halfbreeds, Kobolds, Forentines, Wengen

Darkness Night, Moon, Assassins, Stealth Lawful Evil Velvet Green Titania Faerie

Phoenix Life, Rebirth, Ressurrection, Reincarnation Neutral Good New Nostoblet Gules Lyon Phoenician Elfar

Deathgod Death, Warfare, Invention, Avarice Neutral Evil Death Star Tarkin Khannish

Brilliance Sunlight, Hearth & home, Motherhood Chaotic Good Port Suame Maja Barusse Atrian

traveller Traveling, Freedom, Music Chaotic Neutral Talismonde Parker Shalenak Kav Elfar

Mother of Knives Destruction, Theft, Greed Chaotic Evil Kalkutta Dreadfiend Lios Elfar











     With the Necrodemian Deathgod in control of Akashic Records and the Necrodemian Phoenix in control of the Mortal Coil, unfaithful souls and spirits began to leave the world permenently upon death, with no hope for reincarnation or ressurrection of the wathan.
     Religious persecution was severe for non-Pantheon religions. Necrodemian Law did not tolerate other religions. Public worship of non-Pantheon deities was punishable by execution anywhere except the Street of the Gods in Imperial Enseljos, a lengthy boulevard lined with temples of all cultures.
     Red Light began to affect clerics caught outside of their temples, severely restricting the spread of non-Necrodemian religions.
     Forest Coven—druids—were not tolerated, and worship of nature was punishable as any other heretic religion. Necrodemian officials paid gold for the wooden torcs that deepwood druids wore, living wood necklaces grown in place about the neck. There was only one way to remove them intact. The bloody profession of “dragging for torcs” became common, if unrespected.









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